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gems [2025/08/29 09:38] – [Rage Multiplier] wizzowgems [2025/08/29 09:57] (current) – [Rage Multiplier] wizzow
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 **So to __calc the fill time__, you have to devide 20 seconds by eg 9.8 (for 980%) to get the fill time.** **So to __calc the fill time__, you have to devide 20 seconds by eg 9.8 (for 980%) to get the fill time.**
  
-Formular Fill-Time: 
  
-Base Ragetime: 20\\ +^  **Speed Calculations**  ||| 
-Multiplier (e.g. 980%): 980/100 = 9.8\\ +| **Ragebar decrease** //static//  |  8  |:::| 
-RageSpeed (Filluptime): 20/9.8 2.04\\+| **Ragebar increase** //static//  |  20  |:::| 
 +| **Rage Multiplier** //e.g. 980%//  |  9.8  |:::| 
 +| **Calculated Ragebar increase** //20/9.8//  |  2.04  |:::
 +| **Total Ragebar de-/increase** //8+2.04//  |  10.04  |:::|
  
-  20/([GemRage]/100) +So having your Multiplier at e.g. 980% decreased your rage process from 28 seconds to 10.04 seconds. 
-   + 
-Formular Fill-Time + Rage:+Keep in mind, no matter how high your multiplier is, you wil never get below 8 seconds for total rage since the decrease will always be 8 seconds. And on top, deviding 20 by X will never be 0 :
  
-  20/([GemRage]/100)+8 
  
  
gems.txt · Last modified: 2025/08/29 09:57 by wizzow