Table of Contents
Stage Select
There are twelve maps to choose from, and one vertical map. All maps are ranging in size, layout, difficulty, enemies, and player population.
CampingIsFun
| Map Info | ||
|---|---|---|
| Map Size | Medium | |
| Player Slots | 18 | |
| Inital Mob Spawn | 9 | |
| Enemy Mob Increase Per Wave | 4 | |
| Difficulty | Easy | |
| Boss | Ayr-Machine | |
Map Layout
CampingIsFun is a medium sized map with eighteen player slots. Mobs will begin to spawn from the right below slot 18, making their way around the initial square before moving up and left. The mobs will eventually wrap around slot 10 and make their way towards the end of the map. At wave 10 and up mobs will start to break away from the longer path and will avoid circling around the squares in a faster attempt at escaping.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 4)
- Gyptian (Wave 5)
- Twitchie (Wave 11)
- Armored Skelly (Wave 20)
- Ayr-Machine Boss (Wave 25)
- Lancer (Wave 31)
DoubleA
| Map Info | ||
|---|---|---|
| Map Size | Medium | |
| Player Slots | 30 | |
| Inital Mob Spawn | 38 | |
| Enemy Mob Increase Per Wave | 8 | |
| Difficulty | Hard | |
| Boss | Ayr-Machine, Dr.Kartofnik | |
Map Layout
Mobs will begin to spawn out of the golden Ayrton statue making their way down, slightly left and then up to wrap around the left “A”. Once the mobs reach slot 23 they will take the path across the entire bottom area until they have reached the other corner and maneuver the opposite “A” similarly to the left side. After wave 10 the mobs will begin to take the shortest route from the spawn to the escape.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch (Wave 1)
- Kratze (Wave 3)
- Ayr-Machine Boss (Wave 10)
- Twitchie (Wave 11)
- Armored Skelly (Wave 20)
- Fairy (Wave 21)
- Dr. Kartofnik (Wave 25)
- Lancer (Wave 31)
FabGraveyard
| Map Info | ||
|---|---|---|
| Map Size | Large | |
| Player Slots | 64 | |
| Inital Mob Spawn | 45 | |
| Enemy Mob Increase Per Wave | 15 | |
| Difficulty | Very Hard | |
| Boss | Dr.Kartofnik | |
Map Layout
Mobs will spawn from the north center entrance and make their way around the “U” shaped maze towers the top right. They will eventually meet the bottom left section where they will circle around slots seventeen through twenty before making their way to the escape. At wave ten and above the mobs will attempt to take the fastest route possible.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch (Wave 1)
- Kratze (Wave 3)
- Twitchie (Wave 11)
- Armored Skelly (Wave 20)
- Fairy (Wave 21)
- Dr. Kartofnik (Wave 25)
- Lancer (Wave 31)
Extra Information FabGraveyard is the current hardest map. Mobs receive a significant increase in their health in comparison to every other map (Wave 1 Skellys start off with 64 health instead of the usual 16). This map also holds the highest spawn increase per wave although, Speedway holds the highest amount of initial mob spawns.
HoHoHo
| Map Info | ||
|---|---|---|
| Map Size | Large | |
| Player Slots | 20 | |
| Inital Mob Spawn | 33 | |
| Enemy Mob Increase Per Wave | 3 | |
| Difficulty | Medium | |
| Boss | Dr.Kartofnik | |
Map Layout On HoHoHo Mobs will spawn on the bottom left corner of the map and will move around the outer circle of the map. Once a full lap of the map is completed, mobs will begin to pass through the middle entrance from the left side. At wave 10 mobs will begin to instantly move towards the middle to escape through the bottom right of the map.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch (Wave 2)
- Kratze (Wave 3)
- Twitchie (Wave 11)
- Armored Skelly (Wave 20)
- Fairy (Wave 21)
- Dr. Kartofnik (Wave 25)
- Lancer (Wave 31)
NinaNinaNina
| Map Info | ||
|---|---|---|
| Map Size | Large | |
| Player Slots | 20 | |
| Inital Mob Spawn | 33 | |
| Enemy Mob Increase Per Wave | 3 | |
| Difficulty | Medium | |
| Boss | Dr.Kartofnik | |
Map Layout
On NinaNinaNina the mobs will spawn from the top right and move horizontally from right to left. They then move down towards the bottom path and circle back around towards the top middle where they will escape to the right of slot 2. At wave 10 mobs will start to spawn from the top left side of the map, as well as shorten their distance by taking the bottom middle section instead of the further bottom area.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 2)
- Kratze (Wave 5)
- Twitchie (Wave 11)
- Armored Skelly (Wave 20)
- Fairy (Wave 21)
- Dr.Kartofnik (Wave 25)
- Lancer (Wave 31)
Peacelands
| Map Info | ||
|---|---|---|
| Map Size | Small | |
| Player Slots | 12 | |
| Inital Mob Spawn | 5 | |
| Enemy Mob Increase Per Wave | 2 | |
| Difficulty | Beginner | |
| Boss | None | |
Map Layout
On Peacelands the mobs will spawn on the bottom left and move up and circle around the middle tower slots, and then towards the escape at the top left.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 9)
- Kratze (Wave 11)
- Twitchie (Wave 16)
- Armored Skelly (Wave 20)
- Lancer (Wave 31)
Extra Information Peacelands is the only map without a boss, however the enemies will still gain a large health increase at common boss level spawns. For example after wave 24 into wave 25 the skellys health will be increased by 358 from 200 to 558. This map also has the lowest initial mob spawn, and mob increase per wave. Lastly, this map also features a unique characteristic from other maps with it's day and night cycle changing only the appearance of the map.
Pirates of the TDT
| Map Info | ||
|---|---|---|
| Map Size | Medium | |
| Player Slots | 15 | |
| Inital Mob Spawn | 33 | |
| Enemy Mob Increase Per Wave | 3 | |
| Difficulty | Hard | |
| Boss | Ogre | |
Map Layout
Pirates of the TDT has two mob spawn points, the first is the top right section, and the second is the top left area. The second spawn activates at wave 10. The map itself is rather linear and there is only one direction that both spawns lead to, that being the escape which is the pirate ship located on the bottom right of the map.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 2)
- Kratze (Wave 3)
- Twitchie (Wave 11)
- Armored Skelly (Wave 20)
- Fairy (Wave 21)
- Ogre Boss (Wave 25)
- Lancer (Wave 31)
Portobello
| Map Info | ||
|---|---|---|
| Map Size | Medium | |
| Player Slots | 20 | |
| Inital Mob Spawn | 16 | |
| Enemy Mob Increase Per Wave | 6 | |
| Difficulty | Hard | |
| Boss | Ayr-Machine | |
Map Layout
On Portobello the mobs will spawn from both upper sections simultaneously. Unlike other maps, the mobs on Portobello will start spawning at both sections at Wave 1. The map has a clear path to both escape sections located on the bottom right and bottom left. The boss will spawn on the right side.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 2)
- Kratze (Wave 5)
- Twitchie (Wave 11)
- Armored Skelly (Wave 15)
- Fairy (Wave 21)
- Ayr-Machine Boss (Wave 25)
- Lancer (Wave 31)
Speedway
| Map Info | ||
|---|---|---|
| Map Size | Large | |
| Player Slots | 32 | |
| Inital Mob Spawn | 55 | |
| Enemy Mob Increase Per Wave | 5 | |
| Difficulty | Hard | |
| Boss | Ayr-Machine | |
Map Layout
Speedway is a fast paced map with the mobs spawning in on the top right through the entire outer square racetrack of the map. Once a mob has made one lap around the map, they will start another, but they loop into each inner section at the top and bottom middle before crossing the finish line at the bottom left.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 1)
- Car (Wave 1)
- Twitchie (Wave 11)
- Lancer (Wave 11)
- Van (Wave 11)
- Armored Skelly (Wave 11)
- Ayr-Machine Boss (Wave 25)
Extra Information
Speedway has the most initial enemy spawns, as well as the most unique mobs, being the Van and different colored cars. Unlike most maps, there is no Kratze, and the stronger mobs spawn quicker than usual.
VeryFairy
| Map Info | ||
|---|---|---|
| Map Size | Large | |
| Player Slots | 15 | |
| Inital Mob Spawn | 21 | |
| Enemy Mob Increase Per Wave | 7 | |
| Difficulty | Hard | |
| Boss | Ogre | |
Map Layout
The mobs on VeryFairy will spawn on the top left following the stone path. Once the mobs reach slot 8 they will circle around the pond which slot 15 and 13 are located. After wave 10, mobs will start to avoid circling the pond and go straight for the escape.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Fairy(Wave 1)
- Witch (Wave 2)
- Kratze (Wave 10)
- Twitchie (Wave 15)
- Armored Skelly (Wave 15)
- Ogre Boss (Wave 25)
- Lancer (Wave 31)
Waterway
| Map Info | ||
|---|---|---|
| Map Size | Small | |
| Player Slots | 14 | |
| Inital Mob Spawn | 7 | |
| Enemy Mob Increase Per Wave | 3 | |
| Difficulty | Easy | |
| Boss | Ayr-Machine | |
Map Layout
On Waterway the mobs will spawn from the top middle entrance and move all the way down to wrap around the first loop containing slots 4 and 3, and then move horizontally to wrap around the other loop containing slots 2 and 5, before moving towards the escape at the top left of the map. At wave 10 the mobs will move halfway down from their spawn and go through the second loop instead of interacting with the first.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Kratze(Wave 5)
- Witch (Wave 6)
- Twitchie (Wave 11)
- Armored Skelly (Wave 21)
- Ayr-Machine Boss (Wave 25)
- Lancer (Wave 31)
Winter Bundesland
| Map Info | ||
|---|---|---|
| Map Size | Medium | |
| Player Slots | 18 | |
| Inital Mob Spawn | 13 | |
| Enemy Mob Increase Per Wave | 3 | |
| Difficulty | Easy | |
| Boss | Ayr-Machine | |
Map Layout
On Winter Bundesland the mobs will spawn on the bottom right making their way through the cleared patch of snow. There is only one entrance and escape on this map. The escape is located at the bottom left of the map.
Enemies By Order of Appearance
- Skelly (Wave 1)
- Witch(Wave 4)
- Kratze (Wave 5)
- Twitchie (Wave 11)
- Armored Skelly (Wave 15)
- Ayr-Machine Boss (Wave 25)
- Lancer (Wave 31)
















