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Table of Contents
Mobs
Mobs are the core enemies that appear throughout every map. They range from the basic Skelly to more advanced mobs such as the Fairy. There are varying degrees of mobs that spawn throughout each map, as well as map specific mobs. Mobs will continually gain more health after every wave, as well as movement speed the further the waves reached. While all maps may not have the exact same mobs, or even the same mobs spawned at the same wave, the base HP is the same across the board for each mob.
Exceptions
All mobs will have the same health, and health increase on every map, with the exception of certain instances. Such instances include FabGraveyard, which is the hardest map and enemies spawn with increased health, and other exceptions would be mobs spawning at different rates in a map. For example, all Witch mobs gain +3 health per wave, but Witches do not always spawn at the same wave for every map, meaning they would have different health in a variety of maps pertaining to their unique spawn wave although a witch on Peacelands and a Witch on Speedway would have the exact same health if they are on the same wave.
Skelly
| Mob Info | ||
|---|---|---|
| Base HP | 16 | |
| HP Increase Per Wave | +8 | |
| Hard Base HP | 64 | |
| Hard Increase Per Wave | +32 | |
| Spawn Rate | High | |
| Speed | Moderate | |
Skelly is the most common enemy in the game, appearing in every single map and wave, with the exception of some boss waves. Skellys have moderate movement speed with average health. They will take up the bulk of all mobs in every map and can quickly become overwhelming during higher waves as they gain the most health after a boss wave in comparison to other mobs.
Witch
| Mob Info | ||
|---|---|---|
| Base HP | 38 | |
| HP Increase Per Wave | +3 | |
| Hard Base HP | 152 | |
| Hard Increase Per Wave | +12 | |
| Spawn Rate | Low | |
| Speed | Moderate | |
The Witch is a moderate moving, low spawn rate mob with low health on normal mode. On hard mode however, the Witch will have more health than the Skelly for a couple of waves. Given enough time, A witch will eventually stop moving and spawn a group of Skellys before moving again. If a Witch is not dealt with it can add greatly increase the amount of mobs throughout the map. The witch typically has the lowest health and has the lowest HP increase per wave out of every non map specific mob.
Kratze
| Mob Info | ||
|---|---|---|
| Base HP | 34 | |
| HP Increase Per Wave | +9 | |
| Hard Base HP | 272 | |
| Hard Increase Per Wave | +72 | |
| Spawn Rate | Low | |
| Speed | Fast | |
INFO HERE
The Kratze is one of the first fast mobs a player will encounter for most maps. The Kratze has fast movement speed and will quickly pass other mobs making it a quick target for leading mob target aim. On hard mode the Kratze gains a significant amount of HP, as well as HP increase per wave making it a difficult mob to deal with in later waves. High health paired with rapid movement speed will cause a players tower to adjust to it's speed, and this will give a chance for other mobs to make their way further through the map. The Kratze and the Gyptian are tied with having the highest HP increase per wave on hard mode.
Twitchie
| Mob Info | ||
|---|---|---|
| Base HP | 53 | |
| HP Increase Per Wave | +8 | |
| Hard Base HP | 424 | |
| Hard Increase Per Wave | +64 | |
| Spawn Rate | Medium | |
| Speed | Moderate | |
INFO HERE
Armored Skelly
| Mob Info | ||
|---|---|---|
| Base HP | 5 Armor, 5 Health | |
| HP Increase Per Wave | +1 Armor Every 3rd Wave, +1 Health Every 10th Wave | |
| Hard Base HP | 40 Armor 10 Health | |
| Hard Increase Per Wave | +10 Armor Every 3rd Wave, +2 Health Every 10th Wave | |
| Spawn Rate | Low | |
| Speed | Slow | |
INFO HERE
Lancer
| Mob Info | ||
|---|---|---|
| Base HP | 14 Armor, 7 Health | |
| HP Increase Per Wave | +4 Armor, +2 Health | |
| Hard Base HP | 35 Armor, 7 Health | |
| Hard Increase Per Wave | +10 Armor, +2 HP | |
| Spawn Rate | Low | |
| Speed | Moderate | |
INFO HERE
Gyptian
| Mob Info | ||
|---|---|---|
| Base HP | 84 | |
| HP Increase Per Wave | +9 | |
| Hard Base HP | 672 | |
| Hard Increase Per Wave | +72 | |
| Spawn Rate | Low | |
| Speed | Fast | |
INFO HERE
Car
| Mob Info | ||
|---|---|---|
| Base HP | 11 Armor, 5 Health | |
| HP Increase Per Wave | +2 Armor, +1 Health Every 10th Wave | |
| Hard Base HP | 44 Armor, 10 Health | |
| Hard Increase Per Wave | +13 Armor, +2 Health Every 10th Wave | |
| Spawn Rate | Low | |
| Speed | Fast | |
INFO HERE









